In fact apparently there are epic named sets as well. I have added codes for a few iron man items. No need for apology, you don't owe anyone anything. I'll have some more time this week to do some work but the name of the item is 12 bytes after the brand and its an int32 This one was pretty funny if you set an artifact to 0 the tooltip shows "insurmountable warning: missing localized name" If you set gear (non artifacts) to 0 it will default the name otherwise something like above for the ranged slot would assign the new name I'll have some more time this week to do some work but the name of the item is 8 bytes after the brandīrand-name The Character String thread from Hero Gamess Old Forum archives is for 4E, but notable for detailed discussion of the design rationale for many of the writeups, and the formulas to convert them from the versions published in other RPGs. in relation with your 2 questions : You cant mix a form built with FormApp and a form built using UiApp, youll have to build the entire form using UiApp if you want to keep the file upload feature as it is.As an alternative, you can of course build the entire form using HTMLService if you are more comfortable with html. Sorry about the delay with providing information on the name. I have a few for iron man and i can enter those in.
Marvel 5 spreadsheet converter code#
We need to duplicate the other google doc with specifically named pieces, then grab the code for each of the items.Įdit: I have copied the unique gear doc, now we just need to find the name code. I would like to stay as legit as possible. We can basically create Exotics from thin air now, only issue being the name. Looking forward to trying out your editor!Ī way to change the gear name would be great, looking forward to the GUI. This is what gave me the most headaches – I had tried using an AOB scan to locate the inventory and was successful every time, but I was unable to reliably identify which character order the inventory was in at any given time due to it constantly changing the order.Īnyway, I'm just hoping to learn from your success so that my future tables can be better. And the order of the six characters keeps changing as well, even if you stay on the same character the entire time. There is a block of memory between x0130000000 and 0x01F0000000 that always contains the data for all six characters' current inventories, however the exact location starts moving around when you switch characters, load missions, etc. How were you able to locate the proper memory region for the current character's gear inventory? That's the part I have been struggling with when creating my table (I'm still really new at this). This looks excellent! I can't wait to try it out. This is gambling the fun is in the hope for some amazing item (jackpot) but odds are against you.Īlso thanks to the OP for such a great data set, very organized (unlike this as I am doing it on my phone).All the gear stats are just updating memory Each object contains all the data for a given row, indexed by its normalized column name. getRowsData (Sheet) iterates row by row in the sheer and returns an array of objects. params ss - SpreadsheetApp>Spreaddheet Class. Not saying it is great value, and these are EXTREMELY rough figures, so do not cling on too tightly to that, but I wouldn't call it a maple scam, rather it is not the best way to spend your money if messos are your ultimate goal. Set up: exportJSON (Spreadsheet) - transforms the data in the given sheet to JSON. This adds up to 95b messos this is not including tyrant gear because it is untradeable and cubes because its hard to put a price tag on those, gatcha tickets among MANY other things I didn't include (bit of laziness and lack of knowledge about some things and I prefer not to speak out of my ass).īUT ANYWAYS -> Doing the maple point conversion to messo (500 maple point = 100 000 000 messos) you would get 200b messos. the magnificent souls are about 30b all together. the prime scrolls at 800m on average*30 which is 24b, perm nx stuff (lets say average 200m ea*152 boxes) is ~30b, the absolab stuff itself is ~11b (# of abso gear*400m ea), I mean looking at what he got you can sell all that stuff for quite a bit of messo,